• Mechanics
  • What’s in a Name

    Naming characters is a fun process. But before you dive in head-first, there are a few things to think about that will help you choose the very best names. Let’s break this down… Think: Time-Period If you read a lot of books from the 1800s, you will encounter names like Horace and Hester, but I […]

  • Mechanics
  • Character Assassination

    I need a character for a story. Lets call him Fred. Fred is 5’11”, weighs 185 lbs and has blond hair and blue eyes. Do you love him yet? What if I tell you he has a six pack? No? Neither do I really. I mean who names their character Fred, you’d always be waiting […]

  • Mechanics
  • Atlas’ Tool Box: World Building – Staying Consistent

    This entry is part 3 of 4 in the series Atlas’ Tool Box – World Building

    This entry is part 3 of 4 in the series Atlas’ Tool Box – World BuildingWorld Building: Staying Consistent The world you’ve created, if only in your head for now, is the setting or stage upon which the more interesting thing happens. The more interesting thing is, presumably, your story. You have a point to […]